How Video Games Are Optimized to Run Better

How Video Games Are Optimized to Run Better

TLDR

Game optimization means using smart tricks to make games run faster and smoother. It includes stuff like only loading what the player sees, using memory efficiently, skipping unnecessary work, and testing different ways to boost performance. A lot of careful decisions behind the scenes. 


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What Game Optimization Really Means

When people say a game is "optimized", what they usually mean is it runs well without lag or long loading screens.

But optimization is not just one thing. It is a mix of small decisions, shortcuts, and creative tricks that help the game run better without needing super powerful hardware.

Only Load What Needed

One of the most common tricks is only loading parts of the game the player can actually see.

For example, if you are in a room, the game will not load the next room until you are close to the door. That saves memory and avoids wasting time on things that do not matter yet.

The doors between rooms are not just for show. They give the game time to load the next area while you wait.

Some games also use short hallways or crawl spaces as hidden loading screens. While you walk through them, the game unloads the area behind you and loads what is ahead.

Using Memory Smartly

Another trick is caching. If the game already loaded something into memory, it should keep it there instead of loading it again from the disk.

This is why in older GTA games, you often saw more cars like the one you were driving. The car model was already in memory, so it was easier to reuse it.

Using more memory can actually make things faster. But if you use too much, it can cause lag or crashes. So developers need to find a balance.

Picking What You Care About Most

Optimization also depends on what the developers want to prioritize. Maybe they care more about frame rate, or maybe they want shorter load times, or smaller install sizes.

Sometimes these goals clash. Like compressing files might save space but increase loading time. Or preloading everything might speed up the game but use more memory.

That is why some players say a game is not optimized when really, the devs just had different goals in mind.

Baking, Culling, and Other Tricks

Many games do work ahead of time to make things faster later. For example, "baked lighting" means the lighting is pre-calculated and saved as images. During gameplay, the game just reads those images instead of doing the math live.

Culling means skipping anything the player cannot see. If it is behind you, behind a wall, or too far away, the game just ignores it.

This includes things like frustum culling (not drawing stuff outside your view) and backface culling (not rendering the back side of objects).

Little Fixes

Sometimes, even tiny changes help. Like removing a function that was running twice for no reason. If that function is used thousands of times, it adds up.

Behind the Scenes of a Smooth Game

There is no button that says "optimize game". Developers have to test different ideas, measure performance, and sometimes find out their idea made things worse instead of better.

Good optimization is a creative process. And when done right, you never even notice it. The game just feels smooth and responsive.


Read also: How Open-World Game Worlds Are Made

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