How Open-World Game Worlds Are Made

Quick Overview

  • Game worlds start as flat planes that are shaped into terrain
  • Details like trees, rocks, and buildings are placed by hand or with tools
  • A team of artists, designers, and programmers work together
  • Procedural tools help but humans make final touches
  • Landmarks and visual cues guide players through the world
  • Maps based on real cities are adjusted for gameplay
  • Fantasy worlds are designed from scratch with creative ideas

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Open-world games, like Red Dead Redemption 2, The Witcher 3, or GTA V, have massive, detailed maps that feel like real places. But how are these worlds actually created? Let’s break it down in simple language.

Laying the Groundwork: From Flat Land to Mountains

Game worlds usually start as a big, flat plane in a computer program, like a giant square of land. Developers can shape this land by raising parts of it to make mountains, lowering others for valleys, and flattening areas for plains or cities. This process is called "sculpting" the terrain.

Some games, like Minecraft or No Man's Sky, use procedural generation. This means they use special rules and random numbers to make the land, so no human has to place every hill and tree by hand.

Placing the Details: Trees, Buildings, and Roads

Once the land is shaped, artists place all the details on it. They add trees, bushes, rocks, and buildings—basically everything you see in the game.

Sometimes these are placed by hand, like an artist creating a painting. Other times, tools help by spreading trees and rocks in a smart way, so the world looks natural.

For big games, this process is a mix: some parts are random, like where small bushes go, and some parts are carefully designed, like cities and key landmarks.

Teams of Specialists

Building a game world isn’t just the work of one person. It takes a big team:

  • Level designers decide where things go and how the world feels.
  • 3D artists make the models, like buildings, trees, and characters.
  • Programmers make the game work behind the scenes.
  • Sound designers create the sounds you hear, like footsteps or birds.
  • Testers play the game and report problems.

Everyone works together to make sure the world looks good, works well, and feels fun.

Helping Players Find Their Way

Games often use "signposts" to guide players. These aren’t always actual signs; they could be:

  • A tall tower you can see from far away.
  • A patch of bright flowers or a torch at a cave entrance.
  • Birds that fly in the direction you should go.

These little tricks help players feel like they are exploring naturally, without needing big arrows or instructions all the time.

Making the World Feel Alive

Game developers also plan how often you see something interesting, like an enemy, a treasure, or a special event. They try to balance it so the world feels full of life, not too crowded, but not empty either.

This is why in some games, like Red Dead Redemption, you might travel for a while without seeing much, while in others, like Elden Ring, there’s always something nearby.

Procedural Tools: Helping, Not Replacing

Tools like SpeedTree can automatically place trees in a realistic way. Other programs help create mountains, rivers, or even whole cities. But even when these tools are used, human artists often step in to tweak and adjust the world, making sure it looks good and fits the story.

Fantasy vs. Real-World Maps

When a game world is based on a real city, like GTA V with Los Angeles, artists don’t just copy it exactly. They shrink things down, move parts around, and adjust the layout so it fits the game better.

For fantasy worlds, like The Witcher 3, artists have more freedom to create new shapes and places, but they still need to think about things like climate, culture, and geography to make it feel believable.

How Open-World Game Worlds Are Made

Conclusion

Creating an open-world game map is a mix of art, science, and teamwork. It starts with shaping the land, then adding details, and finally making sure everything works together smoothly. While some parts are random, most of what you see is carefully planned by a team of creative experts.


Source: Reddit

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