Quick Overview Games don’t process everything at once—only what matters. Techniques like culling, caching, and pre-processing help boost performance. Optimization involves trade-offs between speed, memory, a…
Quick Overview Game worlds start as flat planes that are shaped into terrain Details like trees, rocks, and buildings are placed by hand or with tools A team of artists, designers, and programmers work together …
Quick Overview Cookies help websites remember your info; some are essential, others track you for ads, analytics, etc Cookie banners (especially in the EU) are meant to ask for consent before using trac…
Quick Overview Pressing the power button sends an electrical signal to the motherboard BIOS/UEFI checks basic hardware through POST Bootloader is loaded from the storage drive Operating system starts and loads…
Overview Smartphones are very powerful but not meant for playing PC games. PC games are made for different processors (x86) than those in phones (ARM). Using emulation to run PC games on a phone …
Overview GPUs Are in High Demand – Used for gaming, AI, and crypto, but production can't easily scale up. Factories Are Expensive – Building a chip fab costs billions and takes years. Li…
Overview Tech Has Changed – Old games were designed for outdated systems and struggle on modern hardware. Speed Issues – Faster processors can make older games run too quickly and break gameplay. …
Overview Why SSDs Slow Down – Despite having no moving parts, SSDs slow down when nearly full due to data management processes. How SSDs Store Data – Data is stored in pages within blocks; entire bloc…
RTSS (RivaTuner Statistics Server) has different frame limiter modes, and choosing the right one can make a difference in gaming performance. Here’s a quick breakdown of what they do and when to use them. {tocify} $t…
{tocify} $title={Table of Contents} What Are Ghosting and Black Smearing on VA Panels, and Why Do They Happen Ghosting on VA (Vertical Alignment) panels happens when pixels don’t change colors quickly enough, leaving a …