When a new game releases, you usually see two lists: minimum and recommended specs. The numbers come from testing, planning, and sometimes careful estimates.
Based on this reddit discussion, here is what people say about this.
Testing on real computers
During development, teams run the game on different PC setups to see how it performs. They may swap graphics cards, try slower processors, or reduce memory to observe performance changes.
Some studios also use large testing setups or outside services to check many hardware combinations. This helps them understand how the game behaves on real systems.
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The “minimum” requirements
Minimum requirements usually mean the game can run at a basic level. This might be low resolution and modest frame rates, not perfectly smooth gameplay. A weaker computer may still launch the game, but it could feel slow or require very low settings.
The recommended specs
Recommended specs aim for a more comfortable experience. They usually target smoother performance and better visuals. Many players treat this level as the safer reference point.
Choosing a target level early
Developers do not wait until the game is finished to think about hardware. They often decide on a target level early and try to balance visual quality with how many players can realistically run the game.
If graphics are pushed too far, fewer people can play. If they reduce detail too much, the game may not look as good.
Planning for future hardware
Games can take years to complete. With this in mind, by the time a game launches, today’s high-end hardware may feel more mid-range. Because of this, teams try to predict what typical gaming PCs might look like later.
Looking at what players actually use
Hardware surveys and usage data help developers see what systems are common. This data often comes from hardware surveys like the one from Steam. Optimizing around typical setups can help the game reach more players.
Considering technical limits
Some features need modern graphics support or enough video memory. If a game depends on these features, older hardware may struggle or run inefficiently.
Hardware partners and marketing
Sometimes hardware companies provide equipment or technical help. They may also want certain features highlighted. This can influence optimization priorities, though it does not always decide the final requirements.
Smaller teams and rough estimates
Smaller studios may not have large testing resources. They might rely more on estimates, especially if the game is not very demanding.
System requirements are guidelines, not guarantees
System requirements are best seen as guidance. Actual performance can vary depending on settings, background apps, and how demanding certain scenes are. Even two similar PCs may run the same game a bit differently.
