Why Smartphones Can’t Run PC Games Like the Steam Deck

why smartphones cannot run pc games like the steam deck

TL;DR

Smartphones are powerful but cannot run most PC games natively because they use a different processor type, have heat and battery limits, lack proper graphics drivers, and often do not have enough storage. Emulators help but are slow or buggy. Cloud gaming works on phones with good internet and a controller, but native PC gaming still needs a handheld PC or laptop. 


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New smartphones are crazy powerful on paper, and every year there is talk about them being almost as fast as handheld PCs like the Steam Deck. But when you actually try to run a normal PC game directly on a phone, it just does not work the same. There are a few big reasons for that.

Different kind of processor

Most PC games are built for x86 or x64 processors, which is what desktop and laptop CPUs use. Phones use ARM processors. They speak a different "language" at the hardware level, so a PC game cannot just run directly.

You would need a translator or emulator to make it work, and that translation eats up a lot of performance before the game even starts showing on screen.

Heat and battery limits

Phones are small, sealed, and have no fans. They are built for short bursts of speed, not hours of heavy gaming.

If you push a phone’s chip too hard for too long, it heats up fast. The system then slows itself down to avoid overheating, which makes games lag. And even if heat was not a problem, the battery would drain in no time.

For a quick picture, think about the inside of a Steam Deck. It has a fan, heat pipes, and more space to move hot air out. A phone has none of that, so heat stays trapped inside.

Graphics drivers and software support

On a PC, you have mature graphics drivers from companies like Nvidia and AMD that work across many games. Phone GPUs, like Adreno or Mali, often have closed or very customized drivers.

These drivers are made mainly for mobile apps and phone games, not for running full PC games or desktop graphics systems. Without proper drivers, even if the hardware is strong, you cannot run the game properly.

Game developers are not making it a priority

Even if a phone could run a PC game, the developer would still need to make it work well on a small touchscreen, with different controls, and across many phone models.

That is a lot of extra work, and for most PC games, the audience for that is too small to make it worth the cost and time.

Storage space is another limit

Many modern PC games are 50 to 100 GB or even more. After you count the phone’s operating system, apps, and personal files, most people do not have that much free space left.

Even if the game could run, it might not even fit without deleting a lot of other stuff.

Why emulation is not a full fix

Emulators and compatibility tools can run some PC games on phones, but they are not perfect. Many games still run slow, crash, or have missing features.

This is because emulation needs to copy the behavior of PC hardware in software, and that takes a lot of processing power that phones just do not have to spare.

What about workarounds?

There are community tools like Box64, Wine, and Winlator that can run some PC games on ARM devices, plus projects that let you put Windows on certain Snapdragon-powered phones.

You can also attach a cooler, connect a controller, or dock a phone to a big screen. But these setups are clunky and not something the average person would do every day.

Playing PC games on your phone with cloud gaming

Cloud gaming services like Xbox Cloud Gaming or GeForce Now let you play PC games on a phone because the game is running on a server, not on the phone itself. Your phone is only showing the video and sending your input back, so it skips the hardware limits that stop native PC games from running.

They work on Android and iOS, but you usually need a stable internet connection and a Bluetooth or USB controller, since most PC games are not made for touch controls.

Progress is happening, but phones are still phones

Windows on ARM has gotten better with new translation tech like Prism, and ARM-based laptops are now good enough for many normal PC tasks.

But laptops have more space for cooling and bigger batteries. Phones still face the same small size limits, so even with faster chips and better software, they are not ready to replace a handheld PC for native PC gaming yet.


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